Interactivity@GT, presented by Georgia Tech's GVU Center, is the annual job fair and showcase of projects by graduate students enrolled in three Master’s programs at Georgia Tech:
• M.S. in Human-Computer Interaction
• M.S. in Digital Media
• Master of Industrial Design
RETURNING in 2020! Attending companies are invited to participate in a traditional Career Fair in the afternoon focused specifically on UX-related jobs.
Student resumes and portfolios are available on the Attendees page, and a resume book is given to each industry representative.
Registration is complementary for all attendees.
If you will be staying overnight, we recommend the Georgia Tech Hotel, the Renaissance Atlanta Midtown, or the Regency Suites. All are within walking distance of the Academy of Medicine, and the Tech Trolley stops near each location and at the nearby 10th Street MARTA station.
WednesdayJanuary 29, 2020
Historic Academy of Medicine875 West Peachtree St. Atlanta, GA 30309
- One-Minute Madness - Student Presentations
9:45 am - 10:45 am
- Student Posters and Networking
11:00 am - 1:00 pm
11:00 am - 2:00 pm
- Career Fair
1:15 pm - 4:00 pm
4:00pm - 6:00pm
One of the oldest and best respected degree programs of its kind, with over 50 participating faculty. The interdisciplinary degree involves four schools: Interactive Computing; Industrial Design; Literature, Media, and Communication; and Psychology.
Students acquire the practical skills and theoretical understandings needed to be UX/HCI/UI leaders, including technical skills, design sensibilities, and psychological underpinnings.
Offered by the Digital Media program within the School of Literature, Media and Communications, this degree offers arts- and humanities-based advanced study in digital media design and critique.
Faculty include leading theorists and practitioners who approach the design of digital artifacts as a defining creative and intellectual challenge of the 21st century, comparable in its cultural complexity and historical importance to the inventions of the book, the photograph, and the moving image.
Students learn an inclusive design approach for designing and creating products, systems, services and environments that are usable by all segments of the population.
Faculty members - practicing designers and experts in their fields - maintain active research programs in tangible products within communication technologies, enabling environments, supportive product systems, rehabilitation technologies, and healthcare systems technologies.