Interactivity is a yearly showcase of projects by graduate students working with faculty in Georgia Tech's M.S. in
Human-Computer Interaction, M.S. in Digital Media, and Master of Industrial Design programs.
In 2017, Interactivity is sponsored by MailChimp.
Student resumes and portfolios are available on the Who's Attending page, and a resume book is given to each industry representative.
Registration is complementary for all attendees.
If you will be staying overnight, we recommend the Georgia Tech Hotel, just across the street from our building, the Renaissance Atlanta Midtown, or the Regency Suites. All are within walking distance of the Academy of Medicine, and the Tech Trolley stops near each location and at the nearby 10th Street MARTA stop.
Contact our program coordinators for more information.
(All events take place at the Historic Academy of Medicine at Georgia Tech)
|8:45 am - 10:00 am||MS-HCI Advisory Board Meeting|
|9:30 am||Registration Begins (coffee available)|
|10:00 am - 11:30 am||Poster session with industry representatives and students|
|11:30 am - 1:00 pm||One-Minute Madness Presentations with Lunch (GVU Brownbag)|
|1:00 pm - 3:00 pm||Poster Session with industry representatives and students|
Degree Programs Represented
One of the oldest and best respected degree programs of its kind, with over 50 participating faculty. The interdisciplinary degree involves four schools: Interactive Computing; Industrial Design; Literature, Media, and Communication; and Psychology. Students acquire the practical skills and theoretical understandings needed to be UX/HCI/UI leaders, including technical skills, design sensibilities, and psychological underpinnings.
Offered by the Digital Media program within the School of Literature, Media and Communications, this degree offers arts- and humanities-based advanced study in digital media design and critique. Faculty include leading theorists and practitioners who approach the design of digital artifacts as a defining creative and intellectual challenge of the 21st century, comparable in its cultural complexity and historical importance to the inventions of the book, the photograph, and the moving image.
Students learn an inclusive design approach for designing and creating products, systems, services and environments that are usable by all segments of the population. Faculty members - practicing designers and experts in their fields - maintain active research programs in tangible products within communication technologies, enabling environments, supportive product systems, rehabilitation technologies, and healthcare systems technologies.